AI Insights · Timothy · July 2024
Top 5 Fashion Games on iOS in Sweden for Q2 2024
In Q2 2024, the top 5 fashion games on iOS in Sweden showed varied performances in downloads, revenue, and active users. Project Makeover led in revenue and active users, while SuitU saw notable growth in downloads.
In Q2 2024, the fashion gaming sector on iOS in Sweden saw diverse trends across its top 5 applications. Here's a closer look at the performance of these leading fashion games based on data from Sensor Tower.
Project Makeover by Magic Tavern, Inc. maintained a strong position throughout the quarter. The game experienced fluctuations in revenue, peaking at around $11K in early April and closing the quarter with approximately $10.6K. Downloads spiked in mid-April with nearly 3K but saw a dip in May, before recovering to about 1.9K by the end of June. Weekly active users also displayed a stable trend, starting at 9.4K and ending at roughly 9.2K.
SuitU: Fashion Avatar Dress UP from Libii HK Limited showed a consistent rise in downloads, beginning with 195 in the first week of April and reaching 452 by the last week of June. Revenue varied, hitting a high of $2.6K in late April and settling at $1.6K by the end of the quarter. Weekly active users saw an upward trajectory, starting at 2.9K and climbing to 3.5K.
Covet Fashion: Dress Up Game by Crowdstar LLC had a modest performance in terms of downloads, ranging from 25 to 69 throughout the quarter. Revenue displayed some variability, peaking at $1.5K in mid-May and then fluctuating to end at $839. Weekly active users remained relatively stable, averaging around 900 to 1.1K.
MATCH VILLA™: Makeup ASMR from META SLOTS LIMITED experienced a decline in downloads, dropping to zero from late May onwards. Revenue started at $703 in early April, peaking at $1K in late May, and then falling to $411 by the end of June. Weekly active users showed a slight decline over the quarter, starting at 1K and ending at 772.
MovieStarPlanet from MovieStarPlanet had steady download numbers, ranging from 97 to 181. The game's revenue saw fluctuations, with a peak of $900 in late April and a low of $336 in early May, ending the quarter at $530. Weekly active users remained relatively stable, averaging around 1K.
For more detailed insights and comprehensive data, visit Sensor Tower.